4 out of 5
4
6 reviews

SELinux

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The primary goal of this quick start guide is to introduce you to Unreal Engine 4`s (UE4) development environment. By the end of this guide, you`ll know how to set up and develop C++ Projects in UE4. This guide shows you how to create a new Unreal Engine project, add a new C++ class to it, compile the project, and add an instance of a new class to your level. By the time you reach the end of this guide, you`ll be able to see your programmed Actor floating above a table in the level.

This quick start guide shows you how to add assets to your Unreal Engine (UE4) games. By the end of this guide, you`ll know how to use the Project Browser to create new projects and navigate the Content Browser to find and add content. You`ll also know where to find information on the FBX Content Pipeline while learning how to use the Material Editor to modify Materials before applying them to a Static Mesh Actor.

Main Features

  • Achieve Hollywood best quality visuals out of the box.
  • With complete C++ source code access, you can study.
  • Comes with designer-friendly Blueprint visual scripting.
  • Unreal Engine provides Robust Multiplayer Framework.
  • The built-in Cascade visual effects editor enables particles.
  • Unreal Engine 4`s Material Editor makes use of physically-based.

What is the target audience?

  • You might be thinking, all of the above – and that is fine. But as a complete beginner learning Unreal Engine 4.
  • The rendering system in Unreal Engine 4 is an all-new, DirectX 11 pipeline that includes deferred shading.

Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.

I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.

Fundamental SELinux Concepts

1
SELinux – Providing more security for Linux
2
SELinux – Labeling all resources and objects
3
SELinux – Defining and distributing policies
4
SELinux – Distinguishing between policies

Understanding SELinux Decisions and Logging

1
SELinux – Switching SELinux on and off
2
SELinux – SELinux logging and auditing
3
SELinux – Getting help with denials

Managing User Logins

1
SELinux – User-oriented SELinux contexts
2
SELinux – SELinux users and roles
3
SELinux – Handling SELinux roles
4
SELinux – SELinux and PAM

Using File Contexts and Process Domains

1
SELinux – Introduction to SELinux file contexts
2
SELinux – Keeping or ignoring contexts
3
SELinux – SELinux file context expressions
4
SELinux – Modifying file contexts
5
SELinux – The context of a process
6
SELinux – Limiting the scope of transitions
7
SELinux – Types, permissions, and constraints

Controlling Network Communications

1
SELinux – Controlling process communications
2
SELinux – Linux firewalling and SECMARK support
3
SELinux – Securing high-speed InfiniBand networks
4
SELinux – Understanding labeled networking
5
SELinux – Using labeled IPsec with SELinux
6
SELinux – Supporting CIPSO with NetLabel and SELinux

Configuring SELinux through Infrastructure-as-Code Orchestration

1
SELinux – Introducing the target settings and policies
2
SELinux – Using Ansible for SELinux system administration
3
SELinux – Utilizing SaltStack to configure SELinux
4
SELinux – Automating system management with Puppet
5
SELinux – Wielding Chef for system automation

Configuring Application-Specific SELinux Controls

1
SELinux – Tuning systemd services, logging, and device management
2
SELinux – Communicating over D-Bus
3
SELinux – Configuring PAM services
4
SELinux – Using mod_selinux with Apache

SEPostgreSQL – Extending PostgreSQL with SELinux

1
SELinux – Introducing PostgreSQL and sepgsql
2
SELinux – Understanding SELinux’s database-specific object classes and permissions
3
SELinux – Using MCS and MLS
4
SELinux – Integrating SEPostgreSQL into the network

Secure Virtualization

1
SELinux – Understanding SELinux-secured virtualization
2
SELinux – Enhancing libvirt with SELinux support
3
SELinux – Using Vagrant with libvirt

Using Xen Security Modules with FLASK

1
SELinux – Understanding Xen and XSM
2
SELinux – Running XSM-enabled Xen
3
SELinux – Applying custom XSM policies

Enhancing the Security of Containerized Workloads

1
SELinux – Using SELinux with systemd’s container support
2
SELinux – Configuring podman
3
SELinux – Leveraging Kubernetes’ SELinux support

Tuning SELinux Policies

1
SELinux – Working with SELinux booleans
2
SELinux – Handling policy modules
3
SELinux – Replacing and updating existing policies

Analyzing Policy Behavior

1
SELinux – Performing single-step analysis
2
SELinux – Investigating domain transitions
3
SELinux – Analyzing information flow
4
SELinux – Comparing policies

Dealing with New Applications

1
SELinux – Running applications without restrictions
2
SELinux – Using sandboxed applications
3
SELinux – Assigning common policies to new applications
4
SELinux – Extending generated policies

Using the Reference Policy

1
SELinux – Introducing the reference policy
2
SELinux – Using and understanding the policy macros
3
SELinux – Creating application-level policies
4
SELinux – Adding user-level policies
5
SELinux – Getting help with supporting tools

Developing Policies with SELinux CIL

1
SELinux – Introducing CIL
2
SELinux – Creating fine-grained definitions
3
SELinux – Building complete application policies
Faq Content 1
Faq Content 2

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SELinux
Category:
4 out of 5
4
6 reviews
Price:
Free